Built by Chuanqi Zheng, Yang Lui, John Wylie, and Alan Waterhouse, this Distributed Intelligence and Robotics Laboratory research project allows students to study the algorithms and behaviors of robot collaboration. A specialized glove controller takes in human motion inputs and sends commands to the robots to guide them through the laser cut maze.
Cleveland State University student Xavier Williams designed this 3D printed flexible sensor housing that could be applied to leg prostetics to add a dynamic stabilization element. Pressure sensors applied to the bottom of the foot could provide feedback for actuators in the prosthetic in order to mimic the natural behavior of muscles in the leg in adjusting the foot for an even distribution of weight.
3D Printed Circuits
Adam Krajewski, working in the materials science lab of Professor Welsch, uses graphite-infused PLA to research a novel approach to 3D printed circuits. This study involves observing long-term changes in electrical conductivity of additively-manufactured graphite-infused PLA (Polyactic Acid) Plastic. By studying how this material degrades, Krajewski hopes to find possible treatments to improve the durability of 3D printed circuits.
Woody was developed by researchers in the Distributed Intelligence and Robotics Laboratory. This human interaction robot provides companionship to persons in assisted living facilities.
Ryan Curry and Anna Krakora created a new and improved set of legs for the Biologically Inspired Robotics Laboratory project, the Compliant-legged Robot for Amphibious Behavior in Surf-zones, or CRABS. Designed to explore areas of beaches that are too dangerous or too small for humans, these 3D printed legs will improve the robot's overall mobility in difficult watery conditions.
Topographical Map of Shanghai
This topographical relief map of Shanghai, China was generated using the Geographic Resources Analysis Support System Geographical Information System or GRASS GIS. This system manages, analyzes, and processes geospatial data to provide the topographic contours and maps of public roads that were cut, etched, stained, and assembled in think[box].
This fun, informative board game simulates the real-life business models of transportation companies. Players explore the current issues that the ride sharing, public transport, and individual ownership sectors face by drawing cards that present social, cultural, and economic changes. Navigating these changes, sectors compete to dominate the industry by getting the largest market share. In the process, they learn about the reality of the transportation industry and how it is changing. Transportation Domination is one of three board games produced in think[box] by a team of CWRU MBA and CIA students.
Wheelchair Conversion Kit
This wheelchair converter kit transforms manual wheelchairs into lightweight, high-performance electric wheelchairs. The kit attaches a small electric motor to the back of a wheelchair which drives the wheels through a friction-drive mechanism. This retrofitting process creates an affordable alternative to high-priced electric wheelchairs.
This innovative board game explores the potential effects of cryptocurrency, such as Ethereum-run Decentralized Applications (DApps) on society. Players play either as the corporate elite who control the majority of the resources or the independent DApps who challenge them in competition for blockchain technology. In the game different types of capital (human, social, etc.) are represented by blocks and are either stacked, helping the corporate elite, or removed, helping the DApps. Much like Jenga, selecting blocks becomes tricky as the game progresses. The game ends when one side controls all resources, or the tower falls (and therefore, society) collapses. DApp Tycoon is one of three board games produced in think[box] by a team of CWRU MBA and CIA students.
The grow light makes use of ambient electromagnetic energy to power LEDs and is optimized for plant circadian rhythms.